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[MtoA] Exporting XGen archives

Finally, I have XGen > Generate > Export Selection as Archive working with Maya 2016 Extension 1 + SP5 on Windows 7. I recently updated to SP5 from SP4, but I don’t know if that’s part of why the...

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[MtoA] Renderman performance warning

If you have both Renderman and MtoA installed, you may see a warning that says “Arnold for Maya degrades Renderman performance.” Unless you are running a version of MtoA from 20 months ago, this...

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[MtoA] The curse of pymel.log

PyMEL is great. But…if pymel.log can’t be accessed, any plugin that uses PyMEL will fail to load. And MtoA uses PyMEL, so every now and again I see a case where MtoA doesn’t load, and you get something...

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[MtoA] The renderer ‘arnold’ used by this scene, is not currently available

// Warning: file: C:/Program Files/Autodesk/Maya2017/scripts/others/supportRenderers.mel line 64: The renderer "arnold" used by this scene, is not currently available. The "mayaSoftware" renderer will...

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[MtoA] Unable to dynamically load : mtoa.mll The specified module could not...

I have another, more general, version of this post here. This one is for new Arnold users with Maya 2017. Here’s what to do if you get errors like this: // Error: file: C:/Program...

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[MtoA] The case of the machine that was unable to dynamically load mtoa.mll

In this case, a Windows 7 machine did support SSE4.2, but Maya 2017 still couldn’t load mtoa.mll. I didn’t get a full Process Monitor log from the client, but I did get a Dependency Walker log, and...

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[MtoA] Warning: Renderer “arnold” does not provide batch rendered options

Not all renderers have batch render options, so if you click the box beside the Batch Render menu command: then you’ll get a warning: // Warning: file: C:/Program...

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[MtoA] Getting the MtoA build ID

When you contact support or log bugs, it’s nice to provide the version number and build ID of the MtoA version that you’re using. This information is displayed in the Arnold > About box. But the...

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Removing MtoA from Maya scenes

If you don’t use Arnold, but someone has saved your scene files with MtoA loaded, then you’ll get some errors and warnings when you open that scene without MtoA. // Error: line 0: The camera...

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[mtoa] Using dirmap to update paths

How can you update the paths used to load textures, standins, or volumes? Use dirmap. You can use dirmap to update the paths for the following nodes: aiImage (Image Name) aiStandin (Path) aiVolume...

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